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++++++++ incoming transmission +++++++++++
 
verifying originator....
 
ODM
 
428.995.M41
 
uplink established.....
 

From a low hilltop Chaplain Quintus surveyed the field ahead. It appeared the stakes had been raised again in whatever mission the Deathwing was embarked upon. His command had been tasked with blocking any approaching forces. Any forces at all. It was ironic that as the emmisary of the Holy Emperor in the Dark Angels, Quintus should lead the battle against the most zealous of His servants, both the Ecclesiasty and the Inquisition.
 
"So be it," thought Quintus. "Their fanaticism will be their undoing."
 
He opened the vox. "Stand firm men, for you are the First and Finest, Sons of the Lion and the Emperor. Let these deranged madmen and howling banshees will batter themselves against your strength."
 
The plan was simple, straight forward, and perfect for this foe. Make them break against a static fire base, then roll up the exposed flank with the speed of the Ravenwing. Qunitus himself would lead the Assault Squad when time for the killing blow came. Not a single foe would escape alive.

 

 

Setup

 

The WitchHunters set up in the top right sector of the field. Arco-flagellants and Repentias formed the right flank. A Heavy Weapon squad was next, then a full Sister's Squad in the woods at the center of the line. Behind the woods sat the Inquisitor's Rhino and an Exorcist. To the left of the woods another Sister'sSquad waited with a 6 strong Seraphim Squad split over in the middle of the field. The rightside hilltop in between the battle lines was secretly selected as the point for the Orbital Bombardment.

 

The Dark Angels set up with a rightward shift also. On the far right flank flank the 5th Tactical Squad set up well behind the woods, the 9th Devastator Squad staggered back to the left of them, and the 2nd Tactical Squad on line up to the base of the hill. The 7th Assault Squad waited behind the 5th Squad for the counter charge. To the left of the low hilltop, the 6th Tactical Squad set up behind two Ravenwing Squadrons, one of 2 Speeders and 1 of 5 bikes. A Heavy Bolter Scout Squad infiltrated into the woods to the right front of the lines, and two Scout Squads, 1 Snipers and 1 with a Missile Launcher, infiltrated into the woods in the middle. 

 

br5setup.gif

Turn 1 – Sisters on the Move

 

WitchHunter Move

The Arco-Flagellants and Repentias moved forward towards the woods in front of them. The Heavy Weapons Squad and Sister's Squad in the open also moved forward, as did the Seraphim. The Exorcist rolled out from behind the woods.

Witchhunter Shooting

Flamers and Bolt Pistols from the Seraphim killed two of the Missile Scout Squad in the woods. Rockets from the Exorcist killed 3 marines from the 5th Tactical Squad on the right.

 

Dark Angel Move

The Ravenwing on the left flank and raced forward their full move, behind the woods even with the WitchHunter battleline. The 6th Tactical Squad on the left flank also moved forwards, while all other Squads held fast.

Dark Angel Shooting

Combined fire from the Scout Squads in the woods killed 2 Seraphim. The Heavy Bolter from the other Scout Squad killed one of the charging Arco-Flagellants. One of the Repentia was killed by a missile from the 2nd Tactical Squad, while Plasma and Heavy Bolter fire killed 3 Sisters from the advancing Heavy Weapons Squad.

 

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Turn 2 – Don't mess with the Scouts

 

WitchHunter Move

The Arco-Flagellants and Repentias moved forward towards the woods in front of them, the Flagellants boosting with combat drugs to get into charge range, but losing one of their own to an overdose. The Heavy Weapons Squad and Sister's Squad in the open continued to move forward, and the Seraphim jumped into range of their Scout opposites. The Exorcist and Rhino rolled further out from behind the woods.

WitchHunter Shooting

Flamers and Bolt Pistols from the Seraphim killed 3 more of the Missile Scout Squad in the woods. Rockets from the Exorcist killed one more Marine from the 5th Tactical Squad. The Orbital Bombardment started this turn but failed to kill anyone the entire game.

WitchHunter Close Combat

The Arco-Flagellants charged into the Scout Squad, but 4 were killed by the entrenched defenders. The last Arco-Flagellant took two Scouts with him in a Fenzy induced death. The Seraphim charged in to the woods on their side, killing two more Scouts, but losing one of their number also.

 

Dark Angel Move

The Ravenwing on the left flank turned to roll up the WitchHunter line. The Speeders heading for the vehicles, the Bikers weaving through the woods into the flank of the Sisters Squad in the open. The 6th Tactical Squad advanced again while all other Squads held fast.

Dark Angel Shooting

In a weak round of shooting only 2 Sisters from the left flank Squad in the open were killed by the Dark Angels firing line. A Melta blast failed to penetrate the Inquisitor's Rhino.

Dark Angels Close Combat

The Scouts killed another Seraphim, but she took a Scout with her, leaving two of each in the melee.

br5endturn2.gif

Turn 3 - Chainswords of Death

 

WitchHunter Move

The Repentias moved forward into charge range of the last 3 Scouts in the woods. The Heavy Weapons Squad moved forward, while the Sister's Squad in the turned to face the oncoming bikers. The Exorcist rolled back to face the Speeders while the Rhino moved forward towards the woods on the right flank.

WitchHunter Shooting

The Exorcist and both Sister's Squads opened fire on the Speeders, but could not hit the fast movers.

WitchHunter Close Combat

The Seraphim and Scouts each killed one of their opposition. The Repentias charged into the Scouts Squad, and killed them all with only one lost Sister.

 

Dark Angel Move

The Ravenwing Speeders cruised towards the Exorcist, while the Bikes roared out of the woods to face the Sister's Squad. All other Squads held fast. The Chaplain and the Assault Squad jumped right up to the woods to prepare to assault the Repentia Squad.

Dark Angel Shooting

Fire from the Bikes killed two sisters, but the Speeders both failed to penetrate the Exorcist. The Assault Squad's fire killed 5 of the Repentia. The Tactical and Devastator Squads killed one Sister from the Heavy Weapon Squad and a Missile skimmed off the Exorcist.

Dark Angel Close Combat

The Bikes Assaulted the Sister's Squad, killing four while losing one, and driving the last two Sisters into retreat. The Chaplain led Assault Squad killed 6 more of the Repentia, losing 2 Marines, and leaving only one Sister and the Priest standing.  The Seraphim and Scout in the central woods fought to a standstill.

 

br5midturn3.gif

Turn 4 - Killing the Ravenwing

 

WitchHunter Move

The large Sister's Squad in the woods and the Exorcist held position. The Inquisitor's Rhino advanced behind the woods on the right flank.

WitchHunter Shooting

The retreating Sisters shot down a Landspeeder, while the Exorcist destroyed the other one. The Squad in the woods opened fire with all guns and killed two Bikers.

WitchHunter Close Combat

The Priest and the last Repentia fell to the Chaplain's might, allowing the Assault Squad to consolidate towards the center of the battle field. The Scout and Seraphim killed each other.

 

Dark Angel Move

The Ravenwing Bikers moved in close to the Exorcist with their Special Weapons. The Assault Squad jumped right up to the woodline and the last Sister's Squad. All other Squads held fast.

Dark Angel Shooting

The 6th Tactical Squad missed its missile shot at the Exorcist. The Bikers both missed their shots too. The Assault Squad and Chaplian killed 3 Sisters with boBolt and Plasma Pistol fire.

Dark Angel Close Combat

The Assautl Squad and Chaplain charged into the trees and killed another 4 Sisters with no losses.

br5endturn3.gif

Turn 5 - Nobody expects the Imperial Inquisition!

 

WitchHunter Move

The Rhino advanced from behind the woods and the Inquisitor and his Retinue piled out, sheltering behind the armored vehicle.

WitchHunter Shooting

The Exorcist killed the last two Ravenwing Bikers.

WitchHunter Close Combat

Another two sisters fell to the Assault Squad, but they managed to kill one Marine in return.

 

Dark Angel Move

The 5th Tactical Squad dropped back to the right to get a shot on the Inquisitor's team. Everyone else held firm.

Dark Angel Shooting

The 5th Squad managed to kill 2 of the Retinue, while the other Squads disabled the Rhino. The 6th Tactical Squad bounced another missile off the Exorcist.

Dark Angel Close Combat

The Assault Squad and Chaplain killed the last 3 Sisters, while losing 2 of ther own.

br5endturn4.gif

Turn 6 - The Last Stand of the WitchHunters

 

WitchHunter Move

The Exorcist backed into the open field away from the woods. The Inquisitor's Retinue ran forward to face the 5th Tactical Squad.

WitchHunter Shooting

The Retinue dropped two Marines with close in firing and flames. The Exorcist missed its firing across the field at the Devastator Squad.

WitchHunter Close Combat

The Inquisitor and Retinue were able to kill the last 3 Marines of the 5th Squad, but ended up just short of consolidating into the Devastators.

 

 

br5endturn5.gif

Turn 6 contd. – Firing Squad, Dark Angel Style

 

Dark Angel Move

The 6th Squad moved forward around the woods, to form a right angle with the main battle line. The Second Squad moved to add their Bolters to the firing line against the Retinue. The Assault Squad jumped forward toward the Exorcist.

Dark Angel Shooting

The Devastator Squad poured fire from Bolters, Plasma Cannons, and Heavy Bolters into the Inquistor and his Retinue, turning them into a pile of cinders. The Assault Squad's Plasma Pistols failed to penetrate the Exorcist's armor.

Dark Angel Close Assault

The Assault Sergeant jumped onto the Exorcist and connected with his powerfist, but was still unable to damage the seemingly impervious machine.

br5endturn6.gif

As he strode through the carnage back towards his battle lines, Chaplain Quintus made a mental note to recommend any of surviving Scouts for immediate promotion to full Battle Brother. They had performed exceptionally well in the face of a fearsome foe, almost singlehandedly stopping both assault thrusts by the enemy.

 

The loss of the Scouts, Ravenwing element and the 5th Tactical Squad were unfortunate, but still very light considering the strength of the foe.  Holding an uncontested battlefield was another boon, as it allowed the Apothacaries immediate access to the fallen. Of the fallen Marines, half would probably live to fight another day, and 100% of the Gene Seed would be salvaged. The same could not be said of the Sisters and the Inquisitor. There were no survivors.

 

 

++++++++ transmission ended +++++++++++
 

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